Project Engineering Lead (Mandarin Speaking) - Remote (Europe)
Project Engineering Lead
About Game Analytics
From indie developers, games studios, to established publishers, GameAnalytics is currently the #1 analytics tool for anyone building a mobile game. Our network includes +100,000 games, which are played by more than 2 billion people each month.
What’s our mission? To help game developers make the right decisions based on data. And by joining our team, you’ll be working on new and innovative products to help tens of thousands of people in the industry do just that.
About the team
You’ll be part of a new project team which will work closely with our studios & publishers to help them make the most of their ad-based monetisation, with a set of new tools and services.
What we are looking for:
Be the bridge between the engineering team and our top studios & publishers – work to bring customer requirements into the product, so that business goals are achieved, and the technology stack is developed in a healthy way
Be a technical domain expert into all things mobile ad tech including monetisation, UA, attribution, and keep senior stakeholders informed with key industry developments
Drive the work of the engineering team, and support key technical decision making for the project
Deliver solution engineering support for top studios and publishers, and work with the BD and Customer Success teams to drive customer adoption
Liaise with engineering and product teams across other projects, and ensure best practices are followed and areas of opportunity for product integration are explored
Hire and manage additional resources on the team to product development, customer onboarding, and SDK integration
Act as a ‘player coach’: willing to roll up your sleeves and contribute when necessary, always leading and coaching through your personal example.
Work cross functionally with a variety of internal teams, including Customer Success, Engineering, Product Management, Admin
Attend training, seminars and workshops as and when deemed necessary.
Mandarin speaker - required
5-10 years experience in mobile gaming or the mobile advertising ecosystem
5 years of hands-on engineering experience in a distributed data ecosystem based on cloud and open-source technologies – e.g. big data processing, analytics, machine learning, etc.
Proven understanding of big data architecture
Strong project management and stakeholder management skills
Preferred tool set used: AWS technologies (EMR, Kinesis, DynamoDB, RDS, etc.), time series databases (Imply, ClickHouse), open source data engineering (Spark, Hive, etc.), devops tools (Terraform, Ansible, AirFlow)
Science degree, especially Computer Science or related
SDK development or mobile development experience
Please note that for remote roles located outside of the UK and Denmark, you will be hired under a PEO arrangement. This is to ensure that our benefits are not in violation of local employment laws.
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